ae-motion-principles
Installation
SKILL.md
Motion principles, as tool calls
Keyframes that hit the right values can still look wrong. This is the craft
layer on top of the ae-mcp-bridge skill: how long things take, how they
accelerate, and how several things move together. Every recipe here is
something you can actually call.
Think in frames
Motion is judged in frames, not seconds. Read frameRate from
ae_project_info and pass times as frames ("12f") so the numbers mean what
the eye sees. At 30 fps: