ae-motion-principles

Installation
SKILL.md

Motion principles, as tool calls

Keyframes that hit the right values can still look wrong. This is the craft layer on top of the ae-mcp-bridge skill: how long things take, how they accelerate, and how several things move together. Every recipe here is something you can actually call.

Think in frames

Motion is judged in frames, not seconds. Read frameRate from ae_project_info and pass times as frames ("12f") so the numbers mean what the eye sees. At 30 fps:

Installs
9
GitHub Stars
70
First Seen
Sep 19, 2026