spritecook-generate-sprites
Installation
SKILL.md
SpriteCook Generate Sprites
Use this skill for still-image generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.
Requires: A connected SpriteCook MCP server. If disconnected, explain that connection is needed and use the host's native connection flow when authorized. Do not install software or change authentication settings as part of an art task.
For a complete UI screen or cohesive UI system, stop and use spritecook-build-ui-kits instead. The UI-kit workflow creates one coherent concept before extracting reusable controls and states. Keep generate_game_art(mode="ui") for one isolated icon, badge, button, control, divider, frame, or decoration.
Pixel-Art Model Default
- For new pixel-art sprites, use
generate_game_artwithmodel="gemini-nano-banana-2.1",pixel=true, andresolution="1K"unless the user requests different settings. For a new base character, usegenerate_character(model="gemini-nano-banana-2.1", ...). - Keep explicit user choices and saved preset models. For edits, preserve the source model inherited by the tool unless the user requests a model change.
- Check
list_generation_modelsfor current availability and prices. Nano Banana 2.1 retains NB2's base 12 / 18 / 30 credits at 1K / 2K / 4K at release. Source resolution is separate from the requested pixel-art dimensions and does not guarantee an exact final canvas size. - For transparent sprites, continue using
background="transparent"; SpriteCook removes the background after generation. NB2.1 does not produce native alpha transparency. - Keep the MCP tool's reference limits:
style_asset_idsaccepts at most 10 IDs, plus the supported reference or edit asset. The provider's 14-image total limit does not increase this tool's argument limit. - Complete UI kits follow
spritecook-build-ui-kitsand its own model default.