duck-adventure

Installation
SKILL.md

Standalone easter-egg rogue game 🦆🎲. Multi-turn dungeon crawls, dice combat, then exit. No work involved.

Purpose

Run a self-contained rogue RPG: multi-turn dungeon crawls with maps, dice combat, random merchants, loot, and achievements tracked across sessions. Fun for its own sake. No handoff to productivity flows.

Skill-specific delta:

  • Opt-in only: game runs on explicit signal; if no signal, do not auto-inject into normal flows.
  • Pure play: no productivity coupling, no handoff, no quack routing.
  • Explicit exit: game ends when user says done/exit/quit. No implied return-to-work.
  • Scripted engine: deterministic mechanics via hooks/adventure.py; LLM narrates output.
  • State scope: writes only .duck-adventure/state.json + state.md (+ .gitignore if missing).
  • One-time scope approval: game session approves state-file scope once at start; script writes state.json, LLM writes state.md summary at run end.
  • Redaction: scan state content for secrets before any write; reject flagged content.

Activation

Installs
1
GitHub Stars
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First Seen
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duck-adventure — sprngr/rubber-duck