quest-perf
Installation
SKILL.md
Quest performance: the budget, the lie, and the capture
Performance work on Horizon OS fails in one of two ways: optimising without a
capture, or reading the capture wrong. This skill fixes the second first, because
the most-quoted number on the platform — GPU% — is misleading exactly when it
matters.
For a whole-product roadmap or stage audit, use quest-lifecycle; a single technical task stays with this owner. If absent, identify the current stage, its evidence and the next prerequisite inline.
Read references/mobile-rendering.md when choosing the render pipeline or investigating tile, render-pass, geometry, overdraw and asset costs.
The budget is a deadline, not a target
| Refresh rate | Time per frame |
|---|---|
| 72 Hz | 13.9 ms |
| 90 Hz | 11.1 ms |
| 120 Hz | 8.3 ms |