quest-perf

Installation
SKILL.md

Quest performance: the budget, the lie, and the capture

Performance work on Horizon OS fails in one of two ways: optimising without a capture, or reading the capture wrong. This skill fixes the second first, because the most-quoted number on the platform — GPU% — is misleading exactly when it matters.

For a whole-product roadmap or stage audit, use quest-lifecycle; a single technical task stays with this owner. If absent, identify the current stage, its evidence and the next prerequisite inline.

Read references/mobile-rendering.md when choosing the render pipeline or investigating tile, render-pass, geometry, overdraw and asset costs.

The budget is a deadline, not a target

Refresh rate Time per frame
72 Hz 13.9 ms
90 Hz 11.1 ms
120 Hz 8.3 ms
Installs
16
Repository
ssheleg/xr-dev
GitHub Stars
1
First Seen
13 days ago
quest-perf — ssheleg/xr-dev