gm-dungeon

Installation
SKILL.md

Dungeon Exploration

Mode Best for
Lightweight (default) Fast, narrative; one master location entry with internal_layout + areas_visited
Structured Tactical/revisited 3+ times; separate location per room with a dungeon field + exits + state

Lightweight flow

Enter → describe entrance + visible exits → explore (draw a map only when tactically useful, not every room) → combat by zone → on exit update master notes if significant.

Structured flow

Validate exit (exists? locked/secret?) → handle obstacle (pick/force/key; find secret via Perception) → set destination discovered/visited → gm-session.sh move "[Dungeon - Room]" → describe (2-4 sentences) + list exits + creatures.

Reward an exploration win (award spectacle XP)

An exploration breakthrough EARNS progress like a kill — disarming a deadly trap, finding the secret way, a daring escape, navigating a punishing hazard, an environmental kill. Persist before narrating: bash tools/gm-player.sh award --tier minor|major|legendary --reason "..." (kit-aware, level-scaled, co-awards followers in DCC). See gm-craft → Reward the spectacle.

ASCII map symbols

@ current · + door · # locked door · △ stairs up · ▽ stairs down · ~ secret (found) · ▓ fog of war.

Installs
1
GitHub Stars
155
First Seen
3 days ago
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