gm-levelup

Installation
SKILL.md

Level Up (D&D kit)

STEP 0 — KIT GUARD. If the scene-context KIT block is not dnd5e, close this skill and advance through the kit's progression model.

Trigger: when gm-player.sh xp outputs LEVEL_UP. Note: thresholds are kit-driven (player_manager._xp_thresholds); non-D&D kits do not use this 5e table.

XP Thresholds

Level XP Milestone
1→2 300 first level-up
2→3 900 often subclass
3→4 2,700 first ASI/feat
4→5 6,500 extra attack, 3rd-level spells
5→6 14,000 subclass feature
6→7 23,000 4th-level spells
7→8 34,000 second ASI/feat
8→9 48,000 5th-level spells
9→10 64,000 major features
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