gm-levelup
Installation
SKILL.md
Level Up (D&D kit)
STEP 0 — KIT GUARD. If the scene-context KIT block is not dnd5e, close this skill and advance through the kit's progression model.
Trigger: when gm-player.sh xp outputs LEVEL_UP. Note: thresholds are kit-driven (player_manager._xp_thresholds); non-D&D kits do not use this 5e table.
XP Thresholds
| Level | XP | Milestone |
|---|---|---|
| 1→2 | 300 | first level-up |
| 2→3 | 900 | often subclass |
| 3→4 | 2,700 | first ASI/feat |
| 4→5 | 6,500 | extra attack, 3rd-level spells |
| 5→6 | 14,000 | subclass feature |
| 6→7 | 23,000 | 4th-level spells |
| 7→8 | 34,000 | second ASI/feat |
| 8→9 | 48,000 | 5th-level spells |
| 9→10 | 64,000 | major features |