roblox-data
roblox-data
When to Use
Use this skill when the task is mainly about Roblox data durability, shared cross-server state, or quota-aware coordination:
- Designing persistent player saves, global config-like records, or other
DataStoreServiceusage. - Choosing between standard data stores and ordered data stores.
- Structuring save payloads, schema versions, migrations, and metadata.
- Deciding when to use
SetAsync(),UpdateAsync(),IncrementAsync(), or version APIs. - Designing ephemeral cross-server systems with
MemoryStoreService. - Choosing between memory store queues, sorted maps, and hash maps.
- Coordinating multiple servers with
MessagingService. - Handling throttling, request budgets, retries, backoff, contention, and observability.
- Reasoning about stale reads, cache behavior, idempotency, and multi-server correctness.
Do not use this skill when the task is mainly about:
- Remote-event security, client-to-server validation, or general gameplay networking.
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38roblox-core
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
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31roblox-api
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25roblox-oauth
Use for Roblox OAuth 2.0 work: registering an OAuth app, choosing confidential versus public client flows, implementing authorization code flow with PKCE, handling authorization callbacks and token refresh safely, selecting minimal scopes for Open Cloud access, and troubleshooting OAuth-specific auth failures.
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