game-design-bartle-archetype-audit
Installation
SKILL.md
Game Design Bartle Archetype Audit
Audit a design by asking which Bartle-type players it serves, frustrates, excludes, or accidentally overfeeds.
Use this skill to evaluate how a game or feature lands with four classic player archetype lenses:
- Achievers - driven by progress, status, optimization, completion, and measurable advancement
- Explorers - driven by discovery, experimentation, hidden depth, and systemic curiosity
- Socializers - driven by connection, expression, cooperation, recognition, and shared play
- Killers - driven by domination, disruption, competition, advantage, and impact over others
Treat these as motivational lenses, not rigid personality boxes.
Core principle
A feature rarely serves all player archetypes equally.
That is not automatically a problem. The real question is whether the imbalance is intentional, healthy, and compatible with the broader game. A design can succeed by strongly serving one archetype, but it can also fail by unintentionally alienating others or by overfeeding one motivational pattern until it distorts the whole experience.