game-design-big-five-personality-audit
Installation
SKILL.md
Game Design Big Five Personality Audit
Audit a design by asking which OCEAN trait expressions it feels comfortable for, rewards, strains, or quietly repels.
Use this skill to evaluate how a game, feature, flow, or system fits different personality-style preferences using the Big Five: Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism.
Treat these as fit lenses, not diagnostic labels.
Core principle
This is not about pretending a game can be reverse-engineered into a clinical personality test.
The useful question is simpler:
- what kind of novelty appetite does this design reward?
- what kind of structure tolerance does it demand?
- what level of social intensity does it assume?
- how cooperative or adversarial does it feel?
- how emotionally rough, stressful, or safe is it?