game-design-core-loop-extractor
Game Design Core Loop Extractor
Extract the actual repeatable loop that drives the experience, not a decorative feature list pretending to be structure.
Use this skill when a team can describe mechanics, systems, and content, but not the recurring action-feedback-motivation cycle that keeps the game alive. The job is to identify what the player repeatedly does, what the game gives back, why the player wants to do it again, and where the loop is broken, bloated, or fake.
Read references/family-conventions.md when you want the shared style, prioritization, and diagnosis rules for this game-design skill family.
Read references/output-patterns.md when you want the preferred recommendation and minimal-fix structure.
Core principle
A core loop is not just a sequence of actions. It is a repeatable motivational circuit.
A useful loop definition identifies:
- what the player does
- what the game returns
- what state changes as a result
- why the player wants to re-enter the loop