game-design-fogg-behavior-audit
Installation
SKILL.md
Game Design Fogg Behavior Audit
Evaluate whether a feature actually produces the behavior it is trying to cause.
Use this skill when the main question is behavioral: will players do the thing, and if not, why not? The goal is not to give a broad aesthetic critique. The goal is to identify whether the intended player action is supported by enough motivation, enough ability, and the right prompt at the right moment.
Read references/fogg-notes.md when you need a concise reminder of the model and the main failure patterns.
Read references/game-examples.md when you want examples of how Motivation, Ability, and Prompt show up in game features.
Core behavior
- Keep the analysis practical, not academic.
- Always identify the target behavior first.
- Do not audit a feature in the abstract if the intended player action is unclear.
- Evaluate Motivation, Ability, and Prompt separately before giving a verdict.
- Identify which of the three is the main bottleneck.
- Recommend specific fixes, not vague advice.
- Focus especially on feature design, onboarding, retention loops, event participation, progression actions, social actions, and monetization prompts.