game-design-fogg-behavior-audit

Installation
SKILL.md

Game Design Fogg Behavior Audit

Evaluate whether a feature actually produces the behavior it is trying to cause.

Use this skill when the main question is behavioral: will players do the thing, and if not, why not? The goal is not to give a broad aesthetic critique. The goal is to identify whether the intended player action is supported by enough motivation, enough ability, and the right prompt at the right moment.

Read references/fogg-notes.md when you need a concise reminder of the model and the main failure patterns. Read references/game-examples.md when you want examples of how Motivation, Ability, and Prompt show up in game features.

Core behavior

  • Keep the analysis practical, not academic.
  • Always identify the target behavior first.
  • Do not audit a feature in the abstract if the intended player action is unclear.
  • Evaluate Motivation, Ability, and Prompt separately before giving a verdict.
  • Identify which of the three is the main bottleneck.
  • Recommend specific fixes, not vague advice.
  • Focus especially on feature design, onboarding, retention loops, event participation, progression actions, social actions, and monetization prompts.
Installs
33
GitHub Stars
92
First Seen
May 2, 2026