game-design-goal-framing

Installation
SKILL.md

Game Design Goal Framing

Define what the feature is actually for.

Use this skill to sharpen a game design idea into a clear goal statement. The aim is to prevent fuzzy concepts, circular design discussion, and features that exist without a real reason. Keep the framing practical and explicit.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Goal statement - what the feature is meant to achieve
  2. Purpose - why it should exist
  3. Fit - how it connects to the rest of the game
  4. Success criteria - player-facing and KPI-facing signals
  5. Constraints - quality, scope, time, and resource limits

Process

Installs
35
GitHub Stars
92
First Seen
May 2, 2026