game-design-ideal-outcome-backcasting
Installation
SKILL.md
Game Design Ideal Outcome Backcasting
Start from the ideal future and work backward.
Use this skill when the end-state is easier to imagine than the path to reach it. Treat the ideal outcome as a design tool, not a fantasy wish list. The aim is to define the best believable player-facing result, then retrace the steps needed to make it real.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate:
- Ideal outcome - the best believable player-facing result
- Required conditions - what must be true for that result to exist
- Backward path - the enabling steps, systems, and decisions
- Near-term priorities - what must happen first