game-design-leaderboard-builder
Game Design Leaderboard Builder
Design a complete leaderboard system grounded in the game's context, player base, economy, and production constraints.
This skill asks eight intake questions before producing anything. Each question has a suggested default — accept it if you don't know the answer yet, or override it with specifics. The more precise the inputs, the more precisely calibrated the design.
Core principle
A leaderboard is not a feature you bolt on — it is a metagame you design. Its structure determines how many goals players have, how long they stay engaged, and whether the competition feels fair and meaningful or frustrating and pointless. Get the inputs right before designing anything.
Phase 1: Intake — ask these questions before proceeding
Present all eight questions. For each, offer the default assumption if the user does not provide an answer. Accept partial answers — use defaults for whatever is missing and flag those assumptions clearly in the output.