game-design-player-persona-extractor

Installation
SKILL.md

Game Design Player Persona Extractor

Extract who a design is actually built for.

Use this skill when a team can describe systems, loops, and mechanics, but not the kind of player who will love them, tolerate them, or bounce off them. The job is not to invent a fake marketing avatar. The job is to infer the player profile implied by the design.

Focus on behavior, motivation, tolerance, learning style, and emotional appetite. Avoid demographic fluff unless the user explicitly asks for it.

Read references/family-conventions.md when you want the shared style, prioritization, and diagnosis rules for this game-design skill family. Read references/output-patterns.md when you want the preferred recommendation and minimal-fix structure. Read references/demographic-research-notes.md when the user explicitly wants demographic support, market validation, or publisher-facing audience framing.

Core principle

A game becomes sharper when it serves a specific kind of player extremely well instead of vaguely trying to work for everyone.

Installs
33
GitHub Stars
92
First Seen
May 2, 2026