game-design-player-values-mapper
Installation
SKILL.md
Game Design Player Values Mapper
Map observed player behavior to likely underlying value priorities, then use that map to infer what kinds of goals, rewards, content, or framing are most likely to resonate.
Use this skill when the team needs to understand not just what players do, but what those choices imply about what they care about.
Core principle
Behavior is not random. It is preference made visible.
Players reveal their values through repetition, avoidance, investment, and attention. The goal is not to assign a rigid personality label, but to infer the motivational structure most likely driving current behavior and use that to improve design alignment.