game-design-smart-goal-audit
Installation
SKILL.md
Game Design SMART Goal Audit
Audit game design goals against the SMART criteria, adapted for the realities of game design work — where goals often mix player experience intentions, behavioral outcomes, and business metrics.
Why SMART in Game Design
Game design goals often fail in predictable ways:
- Too vague to evaluate: "Players should feel engaged" — what does engaged look like? How do you know when you've achieved it?
- Unmeasurable by intent: "The loop should feel good" — feeling is real, but untestable without a proxy metric or a defined observation method.
- Scoped to infinity: "Improve retention" — which segment? Which part of the funnel? By how much?
- Disconnected from the design itself: A goal that could apply to any feature is not a design goal, it's a business wish.
SMART forces clarity. Applied to game design, it helps distinguish design intent (what experience you're crafting) from design success criteria (how you'll know you achieved it).