game-design-social-satisfaction-matrix
Game Design Social Satisfaction Matrix
Use the Social Satisfaction Matrix to classify social elements by how much they can increase social satisfaction, how much they can create social dissatisfaction, and what that implies for design priority.
This skill is especially useful when a team knows a feature is "social" but does not yet understand whether it is an expected basic, a risky high-impact critical element, a nice booster, or mostly secondary.
Core principle
Not all social features matter in the same way.
Some social elements are basic expectations that rarely delight but cause frustration when missing. Some are high-risk, high-value systems that can either deepen connection or amplify harm. Some are nice boosters. Some barely move the needle. The point of the matrix is to stop treating all social features as equally important or equally dangerous.
The matrix
Classify elements into four categories:
Basic
Must-do elements.