game-design-systematizing-empathizing-audit
Game Design Systematizing Empathizing Audit
Position the design by how strongly it rewards system-thinking and how strongly it reflects emotional understanding of the player.
Use this skill to understand what kind of design a concept is becoming, what kind of people it is likely to appeal to, and what tradeoffs come with that positioning. The goal is not to force every concept toward an imagined ideal balance. The goal is to diagnose where the design sits, who that tends to work for, who may reject it, and whether that positioning feels intentional or accidental.
Read references/axis-definitions.md when judging the two axes.
Read references/quadrant-reads.md when describing what the position tends to feel like in practice.
Read references/persona-tendencies.md when mapping likely audience appeal and rejection.