game-design-zeigarnik-effect-audit
Game Design Zeigarnik Effect Audit
Audit a design by asking how it uses unfinished business and whether that unfinishedness creates useful tension or just psychic clutter.
Use this skill when a feature depends on incomplete tasks, suspended goals, unresolved quests, unfinished collections, interrupted runs, dangling mysteries, near-complete progress bars, or other forms of cognitive open-loop tension. The goal is to evaluate whether the design creates healthy return pull, curiosity, and momentum, or whether it produces guilt, overwhelm, clutter, and coercive pressure.
Read references/family-conventions.md when you want the shared style, prioritization, and diagnosis rules for this game-design skill family.
Read references/output-patterns.md when you want the preferred recommendation and minimal-fix structure.
Core principle
Unfinished things stick in the mind.
In games, that can be powerful. An incomplete task can create:
- return motivation
- curiosity
- anticipation
- desire for closure
- mental continuity between sessions