prototype-lab
Installation
SKILL.md
Prototype Lab
Prototypes answer decisions. They are not low-quality versions of production and not a collection of minor style tweaks.
The entire value of this skill is divergence. Three tints of one idea waste the switcher — the user learns nothing by flipping between them.
Quick reference
| Need | Read |
|---|---|
| Product job, hierarchy, restraint, working order | references/interface-principles.md |
| Radius, optical alignment, elevation, materials, gradients, icons | references/surfaces-and-depth.md |
| Whether to animate, easing, duration, interruptibility | references/motion-principles.md |
| Drag, swipe, velocity, boundaries | references/gesture-physics.md |
| Semantics, keyboard, focus, hit areas | references/accessibility-contract.md |
| Evidence boundaries and feel checks | references/evidence-and-verification.md |