to-scenes

Installation
SKILL.md

To scenes

Turn BEATS.md and NARRATION.md into SCENES.md. A scene is a small event in a world, not a container for information.

Process

  1. Read both inputs, the applicable design truth, and references/hyperframes-capability-envelope.md. The envelope constrains feasibility without prescribing implementation. Treat narration as revisable evidence, not a locked timeline.
  2. Find a physical or spatial expression for each abstract beat: give the concept a body, put it in a world, and cause a visible state change.
  3. Group beats that belong to one continuous event; split a beat when its explanation requires distinct visual events.
  4. Design the film as a whole: establish a continuity object or motion, vary worlds and shot scales, place visual peaks, and name the rhythm.
  5. Write SCENES.md using references/scene-format.md. Read that file before drafting or auditing scenes.
  6. Flag narration sentences whose order, length, or duplication fights the visual event. Revise NARRATION.md only after preserving the originating beat's claim and job.
  7. Classify every scene's feasibility using the capability envelope, naming dependencies and fallbacks where required.
  8. Run the scene audit in the format reference.

SCENES.md is complete when every beat has a feasible visual event, the film has deliberate variation and continuity, and a storyboard artist can choose shots without inventing the direction.

Installs
3
GitHub Stars
78
First Seen
4 days ago
to-scenes — sugarforever/boring-video-studio