bmad-gds
Structured game development workflow routing projects through five phases with six specialized agents.
- Covers five workflow phases: Pre-production (brainstorming, brief), Design (GDD, narrative), Technical (architecture, test framework), Production (sprints, stories, code review), and Game Testing (automation, E2E, performance, playtesting)
- Supports Unity, Unreal Engine, Godot, and custom engines with phase-specific commands for each stage
- Includes six specialized agents (designer, architect, dev, scrum master, QA, solo dev) that coordinate via project-context.md for consistent multi-agent collaboration
- Offers quick-path commands for rapid prototyping and feature work without full planning overhead
bmad-gds - BMAD Game Development Studio
When to use this skill
- Starting a new game project and need a structured concept → production workflow
- Creating a Game Design Document (GDD), narrative design, or technical architecture
- Managing sprints and dev stories for a game team
- Setting up test frameworks for Unity, Unreal Engine, or Godot projects
- Quick prototyping or rapid feature work without full planning overhead
- Reviewing code or running retrospectives after development epics
Installation
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds
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