game-product

Installation
SKILL.md

Game Product

Design for play, mastery, fantasy, or progression. A loop that is only fun after the shop, the social graph, or the live-ops calendar is not the core loop.

  • Core loop, meta loop, and session loop are named and independently fun.
  • Baseline play remains viable without paid acceleration.
  • Controls, juice, and failure feedback are tested on the actual input device.
  • Soft launch is a bounded learning exposure, not a hidden global launch.

Open only the files the current game needs: thesis and loops, progression and quests, feel and juice, social systems, evergreen world, live operations, experience quality, system integration, validation, genre checks, multiplayer trust, or controls self-test.

Use game-economy to assess sources and sinks. Use game-soft-launch to assess bounded exposure. Use app-product when the promise is a recurring job rather than play.

Installs
11
Repository
sylphxai/skills
GitHub Stars
1
First Seen
Aug 22, 2026