review-game-economy
Review Game Economy Review
Produce a Game Economy Specification whose fun, progression, scarcity, fairness, and monetization remain sustainable across launch, seasons, veteran accumulation, late joiners, refunds, and low population.
Atomic boundary
Own currency/inventory authority, sources/sinks, price/reward tables, pacing, chance/pity guarantees, purchase/ad/event projections, refund adjustment, inflation/concentration, simulations, applicable tuning controls, and economy observability selected for the actual authority and business model. Do not own the complete core game, provider payment ledger, one daily loop, one campaign, or release/distribution program.
Use a draft artifact ID, named assumptions, and explicit sibling handoffs while designing. Let deterministic delivery tooling seal serialized versions and digests later; never invent a digest or proof state.