skill-eval-designer
Installation
SKILL.md
Skill Eval Designer
Use this skill to prove a skill changes agent behavior on realistic tasks.
Workflow
- Identify skill purpose, trigger boundary, expected artifact, failure modes, and target agent behavior.
- Read
references/skill-eval-systems.md. - Create positive prompts, negative prompts, expected behavior assertions, and artifact checks.
- Add edge cases for over-triggering, under-triggering, unsafe advice, missing references, and generic output.
- Produce eval fixture, behavior example, and forward-test plan.
When not to use
- Do not use to author the skill procedure itself, design a whole marketplace, or claim quality from static examples alone.
- Do not create an eval when the behavior is fully deterministic and a unit, contract, property, or snapshot test is the stronger oracle.