roblox-gui

Installation
SKILL.md

roblox gui

When to Load

Load when building a HUD, menu, shop, dialog, notification, or UI attached to a 3D object.

Quick Reference

  • Use ScreenGui for screen overlays, SurfaceGui for a surface, and BillboardGui for floating world labels.
  • Let UIListLayout, UIGridLayout, and constraints own repeated layout. Avoid per-frame pixel positioning.
  • Use Scale for responsive structure and Offset for deliberate padding or fixed-size details.
  • Design for touch and gamepad as well as mouse and keyboard. Bind gameplay actions with ContextActionService where it fits.
  • For gamepad UI, define a selected entry point and deliberate directional behavior. GuiService.SelectedObject plus Selectable is the native baseline; the Focus Navigation library is optional for richer trees.
  • Keep UI state separate from the server state that it displays. A button is not an authority boundary.
  • In Server Authority projects, a UI may show predicted state that is later corrected. Keep durable inventory, currency, and ownership displays tied to confirmed state, and use the Input Action System for gameplay-affecting input.
  • Make scrolling, text growth, clipping, and safe-area behavior explicit before adding polish.
  • Build custom loading UI in ReplicatedFirst; never use a client-side character teleport as the readiness gate.

Need the details? Load references/full.md for layout recipes and UI lifecycle patterns.

Installs
545
GitHub Stars
42
First Seen
May 28, 2026
roblox-gui — tabooharmony/roblox-brain