roblox-tooling

Installation
SKILL.md

roblox tooling

When to Load

Load when setting up a filesystem workflow, pinning tools, adding packages, configuring lint or format checks, generating a sourcemap, or building CI for a Roblox project.

Quick Reference

  • Use Rojo when the source of truth should live in files and sync or build into Studio.
  • Use Wally only when the project wants package manifests and a lockfile; keep package scope and server/client placement explicit.
  • Pin tools with Aftman only when maintaining an existing Aftman project. Aftman is archived; for a new project, evaluate a maintained manager such as Rokit.
  • Run Selene and StyLua in check mode in CI. Do not let a formatter rewrite a contributor's branch silently.
  • Use Lune for standalone Luau scripts or test helpers when its standard libraries fit the task.
  • Generate a Rojo sourcemap for editor tooling when the project needs Roblox-aware navigation.

Source-of-truth first. Know whether the place lives in Studio, in files (Rojo), or in a bidirectional sync before editing; never assume both sides match. Name optional tools (Selene, StyLua, luau-lsp, Lune, TestEZ, Wally) when relevant, but do not impose them on a project that does not use them. Details in references/full.md §§1b–1c.

Need the details? Load references/full.md for setup, file layout, and CI examples.

Installs
482
GitHub Stars
42
First Seen
May 28, 2026
roblox-tooling — tabooharmony/roblox-brain