roblox-networking

Installation
SKILL.md

Roblox Networking & Security Reference


Overview

Load this reference when:

  • Validating RemoteEvent/RemoteFunction input on the server
  • Implementing rate limiting or anti-exploit measures
  • Designing server-authoritative systems (damage, currency, inventory)
  • Hardening existing networking code against exploiters

This document covers server-side validation, rate limiting, suspicion scoring, and server-authoritative design patterns. For player lifecycle (PlayerAdded/Removing), see roblox-architecture.


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roblox-networking — tabooharmony/roblox-opencode