roblox-networking
Installation
SKILL.md
Roblox Networking & Security Reference
Overview
Load this reference when:
- Validating RemoteEvent/RemoteFunction input on the server
- Implementing rate limiting or anti-exploit measures
- Designing server-authoritative systems (damage, currency, inventory)
- Hardening existing networking code against exploiters
This document covers server-side validation, rate limiting, suspicion scoring, and server-authoritative design patterns. For player lifecycle (PlayerAdded/Removing), see roblox-architecture.