game-character-sprites
Installation
SKILL.md
Game Character Sprites
Overview
Use this skill to make game-ready fixed-cell pixel-art character animations. If the user names cell sizes, those sizes are the required output scope. If no size is named, default to 64x64.
Never expand or reduce scope silently. If the user asks for "attack and walk only," make only those actions. If they ask for GIFs, deliver GIF/WebP previews, not just atlas PNGs. If directions are not specified and the user asks for a full game character movement pack, default to full 8-way directions; for a quick sample, test, or one-direction request, use only one direction and label it.
Minimum workspace outputs: