using-game-design
Installation
SKILL.md
Game Design
Protect the intended player experience and constraints while treating mechanics, content and structure as replaceable. Separate observation, evidence, inference, hypothesis and taste. Fun is contextual and requires relevant players, not a model's confident explanation.
Scale the work to the decision
Infer clear player/context constraints from supplied material. Ask only for missing facts that change the design. A bounded rule, probability, timing or parameter correction needs relevant edge closure and consequences, not a full experience thesis or playtest package.
For invention or broad repair: