atmosphere-shader

Installation
SKILL.md

Atmosphere Shader Skill

Render physically-accurate skies, sunsets, and planetary atmospheres through atmospheric scattering — Rayleigh, Mie, and Ozone models composed via raymarching in GLSL fragment shaders. Four progressive modes from flat backdrop to LUT-optimized planetary pipeline.

Modes

Mode Output Complexity
sky-dome Single-pass fragment shader, flat sky backdrop Entry point
atmosphere-post Depth-aware post-processing effect with atmospheric fog Intermediate
planet Spherical atmosphere shell around a mesh, logarithmic depth Advanced
lut Transmittance + Sky View + Aerial Perspective LUTs, FBO pipeline Production

Gotchas — What Claude Gets Wrong

These are the highest-signal items in this skill. Every one is a concrete, reproducible failure mode.

1. Wrong scattering coefficients

Installs
10
GitHub Stars
41
First Seen
May 19, 2026
atmosphere-shader — tdimino/claude-code-minoan