threejs-particle-canvas

Installation
SKILL.md

Three.js Particle Canvas

Generate ambient particle canvases — interactive browser experiences where particles embody a concept, move through narrative phases, and respond to gentle user interaction. Output is a single self-contained HTML file. No build step, no framework, runs offline.

This is NOT a 3D product viewer, game engine, or data dashboard. The viewer observes, explores, and contemplates — they do not control.

For full creative direction (typography, color commitment, spatial composition, anti-slop), activate minoan-frontend-design alongside this skill.

Quick Start

Describe a concept or narrative. Claude generates a complete HTML file with: particle system, phase cycle, lattice structure, spherical camera, star field, connection threads, responsive controls, CSS overlays.

Example: /threejs-particle-canvas the lifecycle of a star — nebula collapse, ignition, main sequence, red giant, supernova, remnant

Concept-to-Form

Every design decision derives from the concept. Do not pick defaults — derive.

Lattice geometry embodies the concept's skeleton. Icosahedron = persistent pattern (AI consciousness). Dodecahedron = organic complexity (botanical, cranial). Octahedron = crystalline structure (mineral, ruin, architecture). Torus = circulation and return (ocean currents, neural loops). None = formlessness (void, dream, dissolution).

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Mar 21, 2026