unity-aso-growth

Installation
SKILL.md

Unity ASO & growth

A casual iOS game succeeds or fails on discovery and conversion as much as on gameplay. Most discovery comes through the App Store listing itself — icon, title, screenshots, and preview video — and through whatever paid user acquisition (UA) you run. This skill covers how to make a Unity casual game findable and installable: ASO, store-listing creatives, store-side A/B testing, UA basics, iOS attribution under ATT, ratings, localization, and featuring readiness.

Don't pour acquisition spend into a leaky funnel. Retention is set before acquisition. Validate D1/D7 retention and ARPDAU in a soft launch first (see unity-analytics-liveops); only then scale UA. Buying installs for a game that doesn't retain just burns money faster.

Doctrine

  1. Retention before acquisition. A leaky funnel makes every install more expensive. Clear your retention/ARPDAU bar in soft launch before spending to scale. UA amplifies whatever the game already does — good or bad.
  2. Discovery is mostly the listing. Before any ad spend, the highest-leverage marketing asset is the store page. Icon + first screenshots + preview video decide whether a browsing user taps "Get."
  3. Readability at thumbnail scale is the bar. Players see the icon at a tiny size in search results and the first screenshots in a scrolling gallery. If it isn't legible and compelling at that scale, it doesn't work — polish at full size is irrelevant.
  4. Match the ad to the game. Misleading creatives buy installs that churn on day one and tank retention (and your store rating). Creatives should sell the actual experience.
  5. Test one variable at a time, to significance. Whether it's a store A/B test or an ad creative, change one thing and let it reach a real sample before you decide.
  6. Measure within iOS privacy reality. Post-ATT, install attribution runs through SKAdNetwork / AdAttributionKit, not IDFA. Set conversion values to capture early-funnel signal and hand measurement to your attribution SDK + unity-analytics-liveops.

App Store listing (ASO)

The store product page is the conversion surface. Optimize each element for both discovery (keywords, ranking) and conversion (the tap-to-install decision).

Installs
13
GitHub Stars
3
First Seen
Jul 30, 2026