unity-gameplay-systems

Pass

Audited by Gen Agent Trust Hub on Jul 28, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides structured guidance for creating gameplay systems in Unity, including C# scripting, input handling, and UI design.- [COMMAND_EXECUTION]: Instructions in references/headless-editor-recipes.md suggest using pgrep to manage Unity Editor process locks, which is a standard utility for developer workflows.- [DATA_EXFILTRATION]: Mentions of services like Supabase or Railway are presented as architectural options for leaderboard persistence, rather than hardcoded credentials or data exfiltration attempts.- [EXTERNAL_DOWNLOADS]: The workflow incorporates standard Unity package management for installing official tools like Cinemachine via MCP.- [REMOTE_CODE_EXECUTION]: The skill uses C# reflection to programmatically configure Unity's Universal Render Pipeline in headless environments, which is a standard automation technique for build systems.- [PROMPT_INJECTION]: The skill uses MCP tools to read project and editor state as context for code generation. Evidence: Ingestion at SKILL.md via mcpforunity:// URI; Boundary markers for external data are absent; Capabilities include script creation and batch command execution; Sanitization is performed via automated console error checks.
Audit Metadata
Risk Level
SAFE
Analyzed
Jul 28, 2026, 12:12 AM