unity-pixel-art
Installation
SKILL.md
Unity Pixel Art
Create pixel-native game assets for Unity. Use Gemini for exploration only; use PixelLab for final pixels.
Routing rule
- Gemini → exploration: mood boards, rough silhouettes, palette exploration, UI/style-guide thumbnails, non-final reference sheets.
- PixelLab → final pixel art: characters, props, tilesets, icons, directional sheets, animation frames, variants, and recolors.
- Do not make pixel art by rendering Tripo/3D and downscaling it. 3D pre-render is acceptable for high-res/painterly 2D, but pixel art must be authored/generatively produced at the target pixel canvas so silhouettes, clusters, outlines, and palette choices are deliberate.
If another skill routes a pixel-art asset to unity-image-generator or unity-3d-generator, override it here: Gemini may provide concept references; PixelLab produces the approved source sprites.
Required references
Read only the branch you need:
references/pixellab-api.md— PixelLab models, script usage, endpoint/SDK notes.references/pixel-import.md— Unity import settings, slicing, and pixel-perfect camera snippets.