stride-shader-asset-workflow

Installation
SKILL.md

Stride Shader Asset Workflow

Overview

This skill defines the correct workflow for adding, updating, and debugging Stride shader files (*.sdsl) in C# projects.

It helps agents verify project setup, generated shader key files, and Stride asset compilation steps.

When To Use

  • Adding a new Stride shader file (*.sdsl) of any kind (compute, material/mixin, effect-related, or custom shader classes)
  • Renaming/moving shader files
  • Adding/changing shader parameters and needing updated generated C# key files (*.sdsl.cs)
  • Seeing Stride shader errors like E1202 ... mixin ... is not in the module
  • Seeing runtime behavior that suggests a new shader is not being loaded
  • Working in projects that use both .sdpkg asset folders and explicit .csproj shader links

Default Stride Template Layout (Usual Case)

Installs
5
GitHub Stars
5
First Seen
Feb 26, 2026
stride-shader-asset-workflow — tebjan/stride-skills