higgsfield-camera-dop
Installation
SKILL.md
Higgsfield DoP Camera Engine & Cinema Studio Presets
Inspired by Higgsfield Cinema Studio & DoP (Director of Photography), this skill translates cinematic camera choreography into deterministic, frame-accurate camera matrices for both Remotion (remotion/src/engine/cameraRig.ts) and HyperFrames (toolkit/vendor/camera-dop.js).
1. The 10 Signature DoP Camera Presets
| Preset ID | Cinematic Effect | Mechanics (Scale / Perspective / Blur / Rotation) | Best Used For |
|---|---|---|---|
dolly-zoom |
Vertigo / Hitchcock counter-zoom | Foreground stays locked while background perspective compresses (scale: 1.0 -> 1.45, counter-scaling subject 1.0 -> 0.78) |
Dramatic realization, hero isolation, tense hooks |
crash-zoom |
High-velocity snap zoom into subject | Exponential expo.inOut scale 1.0 -> 2.35 in 0.35s with radial blur peak 14px and subtle impact shake |
Punchline metrics, product feature callouts, beat drops |
orbit-360 |
360° low-angle hero orbit | Continuous azimuth rotation 0 -> 2π with 3-plane parallax offset and dynamic rim-light angle shift |
3D product reveals, character/device hero shots |
bullet-time |
Matrix time-freeze + camera arc | Action time-remaps to 0.05x speed while camera arcs 180° across suspended depth particles & shards |
Climax spectacle beat (use once per film!) |
whip-pan |
Peak-velocity directional snap cut | Accelerates power4.in to -22% X with blur(18px) at cut frame, incoming decelerates power4.out from +22% X |
High-energy scene transitions |
push-to-glass |
Macro Z-push through screen glass | Scales portal/window 1.0 -> 3.8 with specular glass reflection sweep, emerging inside the next scene |
Entering a UI dashboard or 3D world from a device mock |
crane-up |
Vertical jib sweep with counter-tilt | Translates Y +140px -> 0 while tilting rotateX(14deg -> 0deg) with foreground occlusion |
Grand establishing shots or rising conclusion card |
handheld-cinema |
Organic 35mm cinema operator drift | Multi-frequency deterministic sine/simplex micro-sway (±6px X/Y, ±0.35deg roll) |
Documentary realism, UGC recuts, editorial overlays |
rack-focus |
DSLR depth-of-field focus transfer | Transfers blur(16px) -> blur(0px) from foreground plane to background plane (or vice versa) with bokeh bloom |
Shifting viewer attention between two layered subjects |
fpv-drone |
Banked aerodynamic roll + Z-surge | Forward Z-tunnel travel coupled with banked rotateZ(-12deg -> +8deg) S-curve |
Fast-paced spatial flythroughs (gallery-tunnel) |