bevy-adapt-mobile-to-desktop

Installation
SKILL.md

Bevy adapt mobile to desktop

When to use

Load this when a touch-first game gains a window, mouse, and keyboard. Window setup is bevy-platform-desktop.

ECS shape

  • Window: Window, WindowMode, and PrimaryWindow.
  • Input: keyboard, mouse, and gamepad features are named on the crate page and already used by bevy-input-handling.
  • Cursor: CursorGrabMode and CursorOptions are on the window page. Check that page for grab semantics before writing them.

Coming from Godot

Godot idea Bevy idiom
Touch buttons Keyboard and mouse via bevy-input-handling.
Portrait layout A wider Node tree. No orientation type was opened.
Cursor lock CursorGrabMode exists. Check the window page for variants before writing them.
Installs
4
GitHub Stars
850
First Seen
3 days ago