bevy-animation-graph

Installation
SKILL.md

Bevy animation graph

When to use

Load this when clips must blend, add, or mask. Single-clip playback stays on bevy-animation.

ECS shape

  • Assets: AnimationGraph describes how clips blend. AnimationGraphNode is one node. AnimationNodeType covers clip, blend, or add.
  • Components: AnimationGraphHandle is a handle to the graph used by the AnimationPlayer on the same entity.
  • Masks: AnimationMask is a bitfield alias on the graph page. Check that page for the bit layout before writing it.
  • Systems: evaluation still runs through the animation player systems. Do not add a second player.

Coming from Godot

Installs
4
GitHub Stars
850
First Seen
3 days ago