bevy-combat-system
Installation
SKILL.md
Bevy combat system
When to use
Load this when hits change health. Overlap tests wait on bevy-spatial-queries and the unpicked physics solver.
ECS shape
- Components: health and team id that you define. No engine combat component was opened.
- Resources: run-wide tables live in a resource (bevy-data-resources), not an autoload.
- Systems: mutate those components on
Updateor the fixed timestep. Use.chain()when damage must land before death. - Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.