bevy-navigation

Installation
SKILL.md

Bevy navigation

When to use

Load this when agents need a path over walkable space before adding a crate. Movement of the actor after a path exists belongs on bevy-character-movement. Policy for chase, patrol, and retarget belongs on bevy-ai-navigation.

ECS shape

  • Components may store a goal Transform target and a path as your own data (a list of positions you define). The ECS page allows plain Component structs. It does not define a nav agent.
  • Resources would own a map. None was opened.
  • Systems that follow a path you already computed should move on Fixed / FixedMain (bevy::time) and use .chain() when the next waypoint must be visible before motion. Check the docs for a path-computation API before writing one.
  • Schedule: do not invent a navigation schedule name.

Coming from Godot

Installs
4
GitHub Stars
848
First Seen
3 days ago