bevy-shaders
Installation
SKILL.md
Bevy shaders and materials
When to use
Load this when a surface needs a material or a custom shader asset. 3D PBR defaults stay on bevy-3d-materials. Do not treat this as a Godot shader-language port.
ECS shape
- Features on the crate page:
bevy_shader(shaders through asset handles) andbevy_material(material abstraction). - PBR hook:
StandardMaterialis named in feature blurbs (pbr_anisotropy_textureand neighbors) and in theDistanceFogsummary on the pbr page. - Extension:
ExtendedMaterialis on the pbr page as a material that extends a base material with extra shaders and data. Check that page for type parameters before writing them. - Systems: material extraction is engine-owned. Do not schedule a custom shader compiler.