bevy-shaders

Installation
SKILL.md

Bevy shaders and materials

When to use

Load this when a surface needs a material or a custom shader asset. 3D PBR defaults stay on bevy-3d-materials. Do not treat this as a Godot shader-language port.

ECS shape

  • Features on the crate page: bevy_shader (shaders through asset handles) and bevy_material (material abstraction).
  • PBR hook: StandardMaterial is named in feature blurbs (pbr_anisotropy_texture and neighbors) and in the DistanceFog summary on the pbr page.
  • Extension: ExtendedMaterial is on the pbr page as a material that extends a base material with extra shaders and data. Check that page for type parameters before writing them.
  • Systems: material extraction is engine-owned. Do not schedule a custom shader compiler.

Coming from Godot

Installs
4
GitHub Stars
850
First Seen
3 days ago