bevy-tilemap

Installation
SKILL.md

Bevy tilemap

When to use

Load this before storing a grid of tiles. The bevy crate has sprites and meshes. A tilemap is yours to build in ECS.

ECS shape

  • Components: a cell can be your own component (grid coord plus an id) spawned through normal ECS. Sprite can draw one cell. That is not a tilemap type.
  • Resources: a map resource can hold width, height, and a seed. See bevy-data-resources.
  • Systems: paint and collision generation are yours. No engine tile system was named.
  • Schedule: generation on Startup or a state enter. Check the docs for a streaming API before writing one.

Coming from Godot

Installs
4
GitHub Stars
850
First Seen
3 days ago