bevy-tweening
Installation
SKILL.md
Bevy tweening
When to use
Load this when a value should ease over time. A tween player is yours to build in ECS from elapsed time.
ECS shape
- Feature:
bevy_curveis described as mathematical curves, not a tween player. - Components: a tween would be your own start, end, and elapsed fields until a player type is opened.
- Systems: step elapsed time on
Updateor the fixed clock (Fixedon bevy::time, already used by character movement). - Animation: property animation over a clip is
AnimationClipon bevy-animation. That is a clip, not a one-shot UI tween.