godot-3d-materials
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill consists of standard Godot Engine scripts (GDScript) and shaders (GDShader) focused on material optimization and PBR (Physically Based Rendering) workflows.
- [SAFE]: Resource management follows best practices, using
duplicate(true)ormaterial_overlayto avoid unintended mutations of shared material resources at runtime. - [SAFE]: All external links point to official Godot Engine documentation or the author's public repositories within the same vendor organization.
- [SAFE]: Resource loading using
load()andpreload()is strictly limited to local project assets (textures, shaders) using theres://protocol. - [SAFE]: No shell command execution, network communication, or sensitive file system operations were detected in any of the analyzed scripts or shaders.
Audit Metadata