godot-audio-systems

Pass

Audited by Gen Agent Trust Hub on Oct 12, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill implements expert-level patterns for audio pooling and bus architecture which prioritize performance and prevent resource exhaustion. There are no instances of dynamic code execution, network exfiltration, or unauthorized file access.
  • [EXTERNAL_DOWNLOADS]: All external references point to official Godot documentation (docs.godotengine.org) or other skills within the author's verified organization (github.com/thedivergentai). These are trusted resources used for technical reference.
  • [INDIRECT_PROMPT_INJECTION]: The skill processes structured data such as subtitle tracks and physics-based surface groups. The ingestion of this data is handled via typed arrays and dictionaries in GDScript with no interpolation into LLM prompts or execution of string-based commands, effectively neutralizing the risk of indirect injection.
  • [DATA_EXFILTRATION]: No network operations (HTTP, sockets) or sensitive file path access (credentials, SSH keys) were detected. Audio resources are strictly managed using Godot's internal resource pathing (res://).
  • [DYNAMIC_EXECUTION]: The procedural audio generation script uses raw buffer pushing via the official AudioStreamGeneratorPlayback API, which is a standard real-time synthesis technique and does not involve risky dynamic code evaluation like exec() or eval().
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 12, 2026, 05:03 AM