godot-game-loop-waves
Pass
Audited by Gen Agent Trust Hub on Oct 14, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill implements standard Godot 4 game development patterns for wave management, including resource-driven data, asynchronous spawning, and performance-optimized enemy tracking.
- [SAFE]: No network exfiltration, remote code execution, or credential harvesting patterns were detected in the scripts or documentation.
- [SAFE]: All external references point to official Godot documentation or the vendor's own public repositories on GitHub, which are considered safe according to internal guidelines.
- [SAFE]: The code utilizes standard Godot engine features such as SceneTree groups, PackedScene instantiation, and Signal-based decoupling without exposing any dangerous system capabilities.
Audit Metadata