godot-genre-stealth
Pass
Audited by Gen Agent Trust Hub on Oct 14, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill contains a set of GDScript blueprints and instructional documentation for Godot Engine developers. It focuses on technical implementations of vision cones, sound propagation, and alert state machines using high-performance physics queries (
intersect_ray) rather than standard scene tree nodes. - [SAFE]: All external links point to official Godot Engine documentation or other development skills within the same verified organization ('thedivergentai'). No suspicious third-party domains or unverified repositories are referenced.
- [SAFE]: No evidence of data exfiltration, credential harvesting, or remote code execution. The scripts operate entirely within the local Godot game environment using standard engine features.
- [INDIRECT_PROMPT_INJECTION]: The skill implements a detection system that reacts to dynamic world state changes (player movement, light levels, sound events).
- Ingestion points: World state data is sampled via
PhysicsDirectSpaceState3DandNavigationServer3Dinscripts/stealth_ai_controller.gdandscripts/light_detector.gd. - Boundary markers: Not applicable as the system processes numerical physics vectors rather than natural language; however, the code uses standard checks like
is_empty()for ray results. - Capability inventory: The system is capable of performing physics raycasts and navigation path calculations to drive AI behavior.
- Sanitization: The scripts include proper validation for physics results and clamp detection values between 0 and 100 to ensure stable AI behavior.
Audit Metadata