godot-inventory-system
Pass
Audited by Gen Agent Trust Hub on Oct 14, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill implements a decoupled architecture where inventory and item data are stored as Godot Resources, ensuring that item management is handled through structured data rather than executable node trees.
- [SAFE]: Persistence mechanisms in
inventory_persistence.gdand associated reference files utilize native Godot serialization APIs (ResourceSaverandResourceLoader), which is the standard and recommended practice for game state management. - [SAFE]: UI components, including the grid controller and drag-and-drop functionality, rely on native engine signals and built-in UI methods, avoiding insecure custom input handling.
- [SAFE]: The
item_database_loader.gdscript restricts its file discovery and loading operations to the project's internalres://items/directory, preventing path traversal or loading of external resources.
Audit Metadata